About the club

It started with one table and a bad kettle

Ember Rooms began as a Tuesday habit in a back room above a launderette in Hackney: one folding table, four people, and a rule that nobody brought money. Nine years later there are six rooms and the rule has not changed.

Three friends laughing around a table with games and drinks
2017first table
6rooms today
2,140members
0things for sale

Why no money

We took the money out and the evening got longer

The first version of this club had a kitty on the table. It worked for about three months, and then it did what a kitty always does: the same two people stopped coming, and nobody said why.

So we replaced it with wooden tokens from a charity shop, five thousand of them, handed out for free at the door and collected again at the end of the night. The games did not get worse. People stayed later, taught each other more, and argued about rules instead of amounts.

Everything since — the online rooms, the daily reset at nine, the refusal to sell anything — is that one decision, repeated.

Older adults playing dominoes at an outdoor table

A club is not a room with tables in it. It is the person who saves you a seat.

Painted above the counter, badly, in 2019

How it grew

Nine years, one rule we never touched

2017

The Tuesday table

One folding table above a launderette, four regulars, and a kettle that tripped the fuse every time someone made tea.

2019

The wooden tokens

The kitty went in the bin and five thousand charity-shop tokens took its place. Attendance doubled inside a month.

2021

The rooms went online

We built the first two rooms so members could keep playing when nobody could leave the house. They never closed again.

2023

The room meter

Members kept asking the same question by message: how busy is it? So we published the answer instead of answering it.

2026

Six rooms, still free

Six rooms, a daily reset at nine, a quiet hour at eleven, and nothing anywhere that takes a payment.

Who runs it

Five people and about forty volunteers

Club manager

Nadia Okonkwo

Decides which games come in and which go back in the cupboard. Says no far more often than yes.

Rooms and rules

Tom Aldridge

Writes the table rules and keeps them plain enough to read out loud to a new player.

Members and safeguarding

Priya Raman

Reads every report, and has the last word on account pauses and closures. Also handles data requests.

Two more people look after the servers and the counter, and about forty volunteers run the beginners’ hour. There is no marketing team: people arrive because a member brought them.

Four promises

What the club will never do

Never sell tokens

Not in packs, not in a subscription, not hidden inside a membership tier with a nicer name.

Never pay anything out

No cash, no vouchers, no goods. A score is a score and it stays in the room it was made in.

Never advertise money games

No banners, no affiliate links, no partnerships with anyone who takes payments to play.

Never sell your data

We do not pass personal data to third parties for marketing. The detail is in the privacy notice.

Say hello

The office is a table like any other

Questions about the rooms, a rule you think is wrong, a request about your data, or a game you want us to add. A person answers, within two working days.

[email protected]

Ember Rooms Ltd — demonstration project 41 Mare Street, London E8 4RP Doors 16:00–02:00, every day Members 18 and over Replies within 2 working days